Developed during my masters degree. This project ported a 2D edge bundling bundling algorithm from a publication to 3D in VR/AR.
Immersive Edge Path Bundling
This project is based on the paper “Edge-Path Bundling: A Less Ambiguous Edge Bundling Approach” by Markus Wallinger, David Archambault, David Auber, Michael Nöllenburg and Jussi Peltonen.
Please refer to the project page for more information.